Magic Dynasty Roleplay
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Basics of the Combat System

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Basics of the Combat System Empty Basics of the Combat System

Post by Eclipse Auvrym'viir Fri Apr 17, 2015 12:08 pm

Okay, so, basics of combat within Magic Dynasty.

So, quick breakdown of the stats we use:

Physical Attack: This will determine how much damage you could possibly do with a Physical attack, for every 1 point in this stat equals 4 DMG.

Physical Defense:This will affect how well you can handle DMG from other physical Attacks though this doesn't leave you helpless to Magical attacks either. for every 1 point in this stat equals a complete four DMG you can block from Physical attacks and 2 DMG you can block from Magical attacks.

Magical Attack: This will determine how much damage you could possibly do with a Magical attack, for every 1 point in this stat equals 5 DMG.

Magical Defense:This will affect how well you can handle DMG from other Magical Attacks though this doesn't leave you helpless to Physical attacks either. for every 1 point in this stat equals a complete 5 DMG you can block from Magical attacks and 2 DMG you can block from Physical attacks.

Speed: This will aid you in battle and determine if you are capable of dodging an attack from Physical or Magical, in order to successfully dodge an attack your Evasion must match the Attacks total DMG or above. Your Evasion is calculated through the Speed stat for every 1 point you have 4 Evasion.

Vitality: This will be an alternate way for increasing your total HP so you don't have to wait for a Rank up, for each point in HP you gain 10 Health.

Magic Skill: Points used to cast Magic-based skills. Equal to your Magical Attack stat.

Physical Skill: Points used to cast Physical-based skills. Equal to your Physical Attack stat.

Stealth: The Stealth stat is only available to Heroes who choose the Rouge class, this will determine how effective your character is at sneaking and if they can get away with certain things or not.
for every 3 points in this stat the Rouges target has -1 to their awareness.

Awareness: This is a stat you will practically never ever need to use due to the fact you can't increase or decrease it in any way, this stats sole reason for creation was for Rouges to rate how they might fair in doing roguish things. everyone's awareness is locked at 10 and it is not required to be put anywhere.
Eclipse Auvrym'viir
Eclipse Auvrym'viir
Legends

Join date : 2015-04-16

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